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Robotics · Physical computing · Learning design · 2026

Robotics & Physical Computing

Team development, prototyping and independent technical learning.

Robotics classroom learning wall with coding and troubleshooting posters.

Hands-on work spanning VEX Robotics, mechanical design, programming, electronics, testing and competition preparation, supported by calm coaching and iterative engineering practice.

The practice connects physical prototyping with visible learning support. Demonstrations, troubleshooting posters and student-friendly reference materials help learners move from a fault to a testable next step while retaining ownership of their solution.

Appointment
Incoming Secondary Robotics ASA Teams Coordinator
Effective
From September 2026
Platforms
VEX Robotics, micro:bit, Arduino, ESP32 and Raspberry Pi
Focus
Independent debugging, iteration and competition preparation

Project framework

Role, tools and collaboration

Role
Technical educator and programme designer · Incoming team coordinator
Tools
  • VEX Robotics
  • micro:bit
  • Arduino
  • ESP32
  • Raspberry Pi
Status
Ongoing practice · Coordinator appointment effective September 2026
Collaboration
Developed with students through coached prototyping, testing and competition preparation.

Process and approach

01

Build

Students assemble mechanical, electronic and software systems through guided prototyping.

02

Diagnose

The Get Unstuck Wall turns common faults into a sequence of observable checks.

03

Iterate

Testing evidence supports reflection, redesign and increasingly independent decisions.